¶ Released Game Systems
Check the official Foundry VTT game systems list to see a complete list of released game systems.
The list below is an unofficial and incomplete list of game systems that are either unlisted or still a work in progress. These are in various stages of development and may or may not be useable in their current state depending on your tolerance for bugs and rough edges.
Whether in progress or abandoned, these game systems have project URLs and can be tested/forked/etc.
Game System for playing 70's 80's old-school versions of Dungeons and Dragons. Focusing on automation. Supporting various optional house rules. Primarily the author's Wilderlands BX and Planet Eris OD&D.
A dark and esoteric fantasy setting where human subsistence is in peril, as an eldritch cataclysm has exiled mankind from its homeworld, Earth. The Black Void RPG introduces action, adventure, intrigue and horror, as you and your fellow players seek to claim your rightful place in a vast and unfamiliar Cosmos or seek enlightenment in the mysterious Void filled with wonder, delight and dread.
A system for playing for Chronicles of Darkness, 2nd edition within Foundry Virtual Tabletop. Mortal sheets are nearly complete, and an easy-to-use splat-selector allowing you to swap between the various supernaturals (Vampire, Werewolf, Mage, etc.) on the fly is in development. Currently welcoming additional volunteers, especially those with talent in the areas of: JavaScript, HTML, CSS, art, and audio. Contact Burzghash#4196 on Discord for details.
An implementation of the Kryx RPG system. It's based on the D&D 5e system (with major changes). Playable, a bit untested, currently lacks compatibility with 5e modules (which is a planned feature) and lacks most content from the website (also a planned feature).
For now purely a system for Mage the Awakening 2e, supporting Mages, Sleepwalkers, and normal Mortals. People can think of this as an alternative for the Chronicles of Darkness system by Burzghash, though some of my code has already found its way into Burzghash's system. It will be developed for at least another year, though development might continue afterwards if people are interested. The system is currently stable, and supports all necessary features to get started. The character sheet design is vastly different from the original with many QoL features.
A Pen and Paper Roleplaying Game Set in the World of Pokemon. For a full list of currently supported features check out the github repo, as the system is constantly being updated. If you're looking to contribute, or to report any errors / suggestions, you can also do so over on the github, or DM me on Discord!
To install, just import the system.json file to your FoundryVTT installation.
In early development. Allows managing attributes, skills, qualities and track damage and edge - and of course doing rolls. No gear management or anything else nifty yet.
Allows importing the special Foundry export format of Genesis.
Discuss in Discord: https://discord.gg/BSsFKjabqB
This is an implementation of the Fantasy Flight Games Star Wars roleplaying system by in Foundry Virtual Tabletop. Please feel free to post issues or Pull Requests on the GitHub repo or suggestions and feedback on Discord.
Requires the Special Dice Roller module for dice.
Torchbearer system for Foundry, ongoing work by Nick Serluco and Jason Reid.
This list is a holdover from the previous Wiki's information and may be outdated. These systems had no project links at the time of cleanup and so their status couldn't be ascertained.
The Modiphius 2d20-based RPG Star Trek Adventures is in development for the Foundry VTT. This system will also be accompanied by a base system to build other 2d20 games on it. For the time begin however, the system remains under wraps pending requests for more formal permission from Modiphius.
Adaptation of The Unofficial RWBY Tabletop RPG by Andrew Diederich, prepared for Foundry VTT by Forien.
An implementation of the German RPG "Splittermond" (Uhrwerk Verlag) as a game system for Foundry VTT. Still in very early development.
In Tales from the Loop, you are playing a kid in an alternative 80s uchrony inspired by the world painted by Simon Stalenhag. Giant robots are eerily roaming enormous particle accelerators which are driving the world's technological leap, while also being the epicenter of strange mysteries. TFTL is about the ordinary meeting the extraordinary with a sci-fi twist. Government conspiracies, unknown technologies and chilling mysteries coexist with school dramas.
Things from the Flood expands the timeline of the game into the 90s where player characters grew up to become teens. This extension has a way darker tone, with governments selling their secrets to corporations and technology becoming even more unpredictable and scary.
Being a content light system, making this system is mostly about making it's sheet and some logic for integrated rolls. I don't know yet if TFTL and TFTF will coexist in the same game system or if they are going to be two separate things.
Kevin Crawford's Wolves of God - Adventures in Dark Ages England.
An implementation of the ZWEIHÄNDER system for FoundryVTT. The system is still in very early development and, as such, unusable. If you wish to contribute, contact Re4XN#8341 on Discord.
Copy and paste the outline below in writing up new game system descriptions, formatting and all!
## (Game System Name)
* **Author**: (Put author’s name here, including Discord username. If they accept contributions in code or donations, note this here as well.)
* **Version**: (Note current version of game system here.)
* **Foundry VTT Compatibility**: (Note which versions of Foundry Virtual Tabletop the game system is compatible with.)
* **Translation Support**: (Note which languages are supported, and if they have (full) or (partial) translations.
### Link(s) to Game System
* (Put a web URL here to find the game system.)
* (Put the manifest url here to update/install the game system.)
### Description
(Describe the game system here. This should include the game system’s function, installation instructions, and anything important to note. Due to the particular oddities of some archiving programs (WinRar, 7zip), and GitHub zip folders, including a screenshot of what the module should look like file-wise in the “public/systems/examplesystem” is appreciated, though not required.)
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