Get Modules for Foundry VTT on the official site: https://foundryvtt.com/packages/
Many of the modules are incompatible with version 0.8.x and higher. Proceed with caution.
Recursivly creates actors from images in specified folder
This adds a simple dice rolling window for the special dice used in Fantasy Flight Games Star Wars RPG and Genesys.
Allows the user to pin windows which will be re-opened automatically the next time you open foundry.
Diablo style Health and Mana orbs module for foundryVTT.
Currently has the following features:
Just a proof-of-concept for hooking into the roll system on pre 0.7.x
Enabling the module will cause any roll you attempt to make open up a prompt that requests the outcome of a die roll.
This Foundry VTT module allows you to create infinite depth of folders for Scenes, Actors, Items and Journals. No more limit to a depth of 2 folders (or none for Journal entries). This will also add a New entity
button on folders so you can create it directly in the folder (does not work for Scenes though).
Allows dropping images from journal entries to the canvas as tiles.
A little app to preview images on hover in the file picker menu.
Adds a variety of condition/status icons for tokens, which are the wonderful work of Cancermantis and Hayley on the Lancer Discord (Pilot.NET). Aimed at Lancer, but not restricted to that system. Includes per-world settings to either keep or replace the stock Foundry status icons, and to select which sub-set(s) of icons from this module to enable.
Scale labels of rulers and token nameplates when zoomed-out.
This module allows to load walls, lights and sources through .svg files, provided e.g. by DungeonFog.
Foundry modules that work within Dungeons and Dragons 5th Edition are noted here. These may include NPC compendiums that may be legally shared, world saves, character sheet mods, and much, much more.
A simple css overwrite that brings the character sheet into a DnDBeyond like style without changing the function of the character sheet.
Note: In Version 1.0.0, this module will also add styles for the ChatLog Messages and Chat Input, but will be made optional in a later version.
This module is a PC application that imports most facets of a Roll 20 campaign, including scenes, walls, dynamic lighting, character sheets (DnD 5e), handouts, chat logs and more.
Bear in mind that exporting a campaign from Roll20 may violate the EULA.
Foundry modules that work within GURPS 4th Edition are noted here. These may include NPC compendiums that may be legally shared, world saves, character sheet mods, changes to roll tables, etc.
This mod changes the foundry ruler label to print out the GURPS range modifier from the size speed and range table. There are also some chat commands to roll on rolltables for hit location (off the grand unified hit location table), range, size modifier, fear results, critical hits, malfunctions, and more. Type in !ghelp into the chat for a bit of help.
Foundry modules that work within Warhammer Fantasy Roleplay 4th Edition are noted here. These may include NPC compendiums that may be legally shared, world saves, character sheet mods, changes to roll tables, etc.
This homebrew supplement I made adds Lore specific careers and marks for WFRP4e.
This module for FVTT adds these careers and tables to the WFRP4e system
To install, simply add arcane-marks-careers
into the modules folder in the public
directory of Foundry. Enable the module in your world, then restart Foundry.
Once installed, you'll find the careers in the Arcane Careers Compendium, and you can roll on any Arcane Mark table with the chat command /table <wind-name>
, e.g. /table aqshy
.
This module adds the 'Slashing' weapon quality as well as the expanded weapons from The Ratter Vol. 1 Issue 2
Foundry VTT modules that no longer work are noted here. Modules included here have been defunct for at least one month. This exists to help document previous work on Foundry Virtual Tabletop by the community, as well as to exist as a record for anyone who chooses to remain on a previous version of Foundry VTT.
These are modules which have had their functionality merged into core.
These modules have either been directly subsumed by other modules, or discontinued by their original authors and a new module with the same/similar functionality has arisen to take its place.
We consider a module abandoned if its author has disappeared for several months and the module has clear issues with an up-to-date Foundry installation.
An experimental performance enhancement tweak modules for FoundryVTT it has 2 features:
This FoundryVTT Module adds a simple compendium pack to help with DnD5e spells that summon creatures. It is nothing fancy. My players were casting find familiar and I tried to use the npc creatures that are in the DnD5e system and it wasn't working. So all I did was create actor/player types for each creature they could summon.
Hope this saves you some time.
Right now this only supports the following spells:
*Find Familiar
*Unseen Servant
This module allows to load walls, lights and sources through .svg files, provided e.g. by DungeonFog.
Follow Me is a module for Foundry VTT that allows tokens to follow or be followed by other tokens.
This module for Foundry Virtual Tabletop adds new functionnalities to the Playlist Sidebar.
It's main purpose is to display a progression tracker for each currently playing track. It also adds some other related features and, as a result, changes the overall layout of the "currently playing" pannel.
Other features include a mark-in / mark-out system (to only play selected parts) available from the context menu. The current time is displayed in a tooltip over the tracker. Also a mute button, because why not.
Pick-Up-Stix allows you to create tokens out of items. These tokens can then be interacted with by players. Tokens can either be single items or containers that hold multiple other items and/or currency that can be looted by players.
This module for Foundry VTT adds a third view to each Journal Entry: The MindMap View.
In this view you organize you can create a network graph for organizing your relations, flow charts, campaign structures, ideas or whatever you can imagine! Just Drag the data from the sidebar to begin planning.
A simple module that keeps statistics of time spoken by each player for GM control. This way he can know if a player is participating too little and try to correct it (or not).
A module to find the shortest route for a token to reach a chosen point.